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Sony’s Horizon MMORPG won’t launch on PlayStation 5

Lineage developer and Guild Wars publisher NCSoft has unveiled Horizon Steel Frontiers, an MMORPG based on Sony's Horizon IP, for PC, Android, and iOS...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: A procedural generation primer for technical artists

In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists.Kruel goes over geometry processing...

Video: How artists embraced change in BioShock Infinite

Creating a character isn't always a clear cut path from point A to point B. As an artist it may be difficult to adapt...

Video: Skullgirls animator Mariel Cartwright presents a live animation demo

The fluid movements featured in the indie fighting game Skullgirls were traditionally animated frame by frame, meaning that each detail was included meticulously by hand. In this 2015 GDC session,...

How Obsidian replicated the look of an Infinity Engine game — in 2015

- Obsidian's Adam Brennecke, speaking to Rock, Paper, Shotgun about the early days of Pillars of Eternity's development.Beginning with Baldur's Gate in 1998 and stretching...

How the art of Guild Wars 2 is designed not to look dated over time

- ArenaNet art director Horia Dociu, talking to Rock, Paper, Shotgun about the challenge of making a game withlooks that stand the test of...

Obituary: Video game artist and System Era cofounder Paul Pepera

The team at Astroneer developer System Era Softworks announced today that studio cofounder Paul Pepera passed away yesterday due to undisclosed circumstances."Many knew Paul in this industry as...

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