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Sony’s Horizon MMORPG won’t launch on PlayStation 5

Lineage developer and Guild Wars publisher NCSoft has unveiled Horizon Steel Frontiers, an MMORPG based on Sony's Horizon IP, for PC, Android, and iOS...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Video: Building a successful franchise with Civilization VI

Developing a successful follow up for a previous title in a franchise can be be difficult. How does one approach designing for the next game in a series...

How Bomber Crew’s devs found outsized success with a permadeath flight crew sim

Bomber Crew puts players in charge of manning and running a WWII bomber, dealing with all of the troubles that arise while out on a...

Chat with the developers of Opus Magnum at 3PM EDT

A couple weeks ago, Zach Barth, creator of Shenzen I/O, TIS-100, and other puzzle games, put out Opus Magnum, an alchemy puzzle game where...

Video: How Naughty Dog designed The Last Of Us’ brutal melee system

Three years ago, Naughty Dog's Anthony Newman took to the stage at GDC 2014 to deconstruct a complicated topic: the melee system at play...

Video: Realizing responsive, high-fidelity character movement in Just Cause 3

Character movement in games usually stands at a crosscroads: the game design requires highly responsive movement, but the game's animation requires time to convey energy, momentum...

Game Design Deep Dive: Making Spartaga, a VR twin-stick shooter

Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order...

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